Ivan Safrin
|
37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
|
10 лет назад |
Ivan Safrin
|
2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
|
10 лет назад |
Remi Gillig
|
023a413d34
Fix some warnings
|
13 лет назад |
Ivan Safrin
|
53710dcae0
Windows fixes
|
13 лет назад |
Ivan Safrin
|
9b1d802703
Texture filtering mode option in project settings
|
13 лет назад |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 лет назад |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
13 лет назад |
Ivan Safrin
|
83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
|
13 лет назад |
Ivan Safrin
|
569e947f5d
Fixed lack of strtof on Windows
|
13 лет назад |
mcc
|
3bec68e487
xml parsing: Fill out intVal, NumberVal, boolVal in more circumstances
|
13 лет назад |
mcc
|
759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
|
13 лет назад |
mcc
|
d4bd53c53e
Object xml serialization: Support type namespacing and 'nil' elements. ARRAY_TYPE can now be successfully serialized and deserialized
|
13 лет назад |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
13 лет назад |
Ivan Safrin
|
de739af9de
Project file saving/loading in IDE
|
14 лет назад |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 лет назад |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 лет назад |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 лет назад |
Ivan Safrin
|
f797a8af9d
Fixed up Lua bindings, added default API to the player, added some design assets, improved polybuild tool
|
15 лет назад |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 лет назад |
Ivan Safrin
|
b6e0a118d0
Various fixes plus Kinect module
|
15 лет назад |