História revízii

Autor SHA1 Správa Dátum
  Ivan Safrin 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far 11 rokov pred
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 rokov pred
  Ivan Safrin fd96742c9b colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor 11 rokov pred
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 rokov pred
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 rokov pred
  Bill Robinson cd7aefd2d9 Added frustum support from Camera. Cleaned up projection code a bit. 12 rokov pred
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 rokov pred
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 rokov pred
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 rokov pred
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser 12 rokov pred
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 rokov pred
  Ivan Safrin d0c9df43ad Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed) 12 rokov pred
  Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 rokov pred
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 rokov pred
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 rokov pred
  Nur Monson 6297b0d878 Add Init() method to Renderer 12 rokov pred
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 rokov pred
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 rokov pred
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
  Nur Monson faa12ac8ed Fix member var init order warnings on OS X 12 rokov pred
  cib be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 rokov pred
  Remi Gillig 023a413d34 Fix some warnings 13 rokov pred
  Ivan Safrin 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 rokov pred
  mcc 0de95c800c Allow alpha in clear color set. Set clear color before-- not after-- clear itself. 13 rokov pred
  Ivan Safrin 3c88b6487c Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config 13 rokov pred
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 rokov pred
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 rokov pred
  Ivan Safrin 09e54f292b Reverse order flag for polygon picking 13 rokov pred
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 rokov pred
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho 13 rokov pred