Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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il y a 10 ans |
Ivan Safrin
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f6d40cc8e1
Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended
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il y a 10 ans |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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il y a 12 ans |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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il y a 12 ans |
Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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il y a 12 ans |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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il y a 12 ans |
Ivan Safrin
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496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
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il y a 12 ans |
Ivan Safrin
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912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
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il y a 12 ans |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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il y a 12 ans |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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il y a 12 ans |
Ivan Safrin
|
35ddb611e7
Fixed almost all UI and IDE issues
|
il y a 12 ans |
Ivan Safrin
|
499ac73584
More UI and IDE fixes
|
il y a 12 ans |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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il y a 12 ans |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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il y a 12 ans |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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il y a 12 ans |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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il y a 12 ans |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
|
il y a 12 ans |
Ivan Safrin
|
062ceef3ab
Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly
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il y a 12 ans |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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il y a 12 ans |
Ivan Safrin
|
bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
|
il y a 12 ans |
Ivan Safrin
|
b548bbaf1e
Made labels not re-render if text and color are the same
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il y a 12 ans |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
il y a 13 ans |
Ivan Safrin
|
2f7c95aed2
Added multiply blending mode
|
il y a 13 ans |
Ivan Safrin
|
f6edf81027
Premultiplied alpha support in labels
|
il y a 13 ans |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
|
il y a 13 ans |
Ivan Safrin
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e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
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il y a 13 ans |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
|
il y a 14 ans |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
il y a 14 ans |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
|
il y a 14 ans |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
|
il y a 14 ans |