Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance il y a 10 ans
  Ivan Safrin f6d40cc8e1 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended il y a 10 ans
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes il y a 12 ans
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code il y a 12 ans
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly il y a 12 ans
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet il y a 12 ans
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor il y a 12 ans
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning il y a 12 ans
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues il y a 12 ans
  Ivan Safrin 499ac73584 More UI and IDE fixes il y a 12 ans
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff il y a 12 ans
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection il y a 12 ans
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera il y a 12 ans
  Ivan Safrin b4fe98b72c Figuring out coordinates il y a 12 ans
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens il y a 12 ans
  Ivan Safrin 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly il y a 12 ans
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible il y a 12 ans
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults il y a 12 ans
  Ivan Safrin b548bbaf1e Made labels not re-render if text and color are the same il y a 12 ans
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), il y a 13 ans
  Ivan Safrin 2f7c95aed2 Added multiply blending mode il y a 13 ans
  Ivan Safrin f6edf81027 Premultiplied alpha support in labels il y a 13 ans
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff il y a 13 ans
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support il y a 13 ans
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh il y a 14 ans
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. il y a 14 ans
  Cameron Hart be8f24208d Merge branch 'master' into pxljm il y a 14 ans
  Ivan Safrin 3f22489bf4 Various bugfixes across the board il y a 14 ans