Commit Verlauf

Autor SHA1 Nachricht Datum
  Ivan Safrin c970884edd Fixed a problem with uniform sprite sheet grids not generating properly vor 10 Jahren
  Ivan Safrin b251f8e5a6 Added select all to IDE sprite editor, sprite set will now generate sprite frames in correct order vor 10 Jahren
  Ivan Safrin 6ececfb837 Fixed typo in SceneSprite constructor, added Sprite code example to Lua examples vor 10 Jahren
  Ivan Safrin a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files vor 11 Jahren
  Ivan Safrin 38ae3d8a37 Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access vor 11 Jahren
  Ivan Safrin 40c5f004b8 Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode vor 11 Jahren
  Ivan Safrin fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE vor 11 Jahren
  Ivan Safrin c498f5169e Sprite bugfixes vor 11 Jahren
  Ivan Safrin adfe0ee6bd Entity editor will no longer crash if a sprite or sprite state that is in use is removed in the sprite editor vor 11 Jahren
  Ivan Safrin ac855c47e5 Sprites are now previewed in the asset browser vor 11 Jahren
  Ivan Safrin ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites vor 11 Jahren
  Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools vor 11 Jahren
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere vor 12 Jahren
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code vor 12 Jahren
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly vor 12 Jahren
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly vor 12 Jahren
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly vor 12 Jahren
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs vor 12 Jahren
  Ivan Safrin 35ddb611e7 Fixed almost all UI and IDE issues vor 12 Jahren
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) vor 12 Jahren