Histórico de Commits

Autor SHA1 Mensagem Data
  Bill Robinson 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere há 12 anos atrás
  Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default há 12 anos atrás
  Ivan Safrin e16cd04458 Manual merge of pull request #424. https://github.com/ivansafrin/Polycode/pull/424 há 12 anos atrás
  Ivan Safrin 97373207cb Fixed delete key in UITextInput há 12 anos atrás
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. há 12 anos atrás
  Remi Gillig 023a413d34 Fix some warnings há 13 anos atrás
  Ivan Safrin ff0a375751 More Linux fixes há 13 anos atrás
  Ivan Safrin 53710dcae0 Windows fixes há 13 anos atrás
  Ivan Safrin 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files há 13 anos atrás
  Ivan Safrin e7a3abcb94 Replace and Replace All for IDE text editor há 13 anos atrás
  Ivan Safrin fb541667a1 Prettier lua syntax highlighting há 13 anos atrás
  Ivan Safrin ebac791192 Windows should mostly work now, except for examples project há 13 anos atrás
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics há 13 anos atrás
  mcc 9de8332077 Check String inputs for NULL, so that passing in a NULL c string results in an empty string and not a crash há 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. há 14 anos atrás
  Cameron Hart be8f24208d Merge branch 'master' into pxljm há 14 anos atrás
  Ivan Safrin 3f22489bf4 Various bugfixes across the board há 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. há 14 anos atrás
  Cameron Hart 7fe8f5c173 Made a lot of read only methods const and parameters const reference where possible to avoid copies. há 14 anos atrás
  Ivan Safrin 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories há 14 anos atrás
  Ivan Safrin 12edbe69f4 Initial Linux support using an SDL core. há 14 anos atrás
  unknown 207ca4fca6 Windows port and some fixes há 14 anos atrás
  Ivan Safrin 5f2a5232c4 More code cleanup há 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. há 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation há 14 anos atrás
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now há 15 anos atrás
  Ivan Safrin 347e2cb643 Added Data class, UTF8 support for String, save functionality for text editor in IDE há 15 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class há 15 anos atrás