Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 37a40fefe1 Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin e10455cf98 Label memory leak fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 1e979de62f Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin e2220c0896 Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. %!s(int64=14) %!d(string=hai) anos
  Cameron Hart ea833b7237 Building PolyCore with CMake on Linux. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos