Ivan Safrin
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37a40fefe1
Bugfixes across the codebase, fixed numerous memory leaks, SceneEntityInstances can now load assets into a resource pool explicitly, which can then be unloaded to remove all traces of loaded resources for an entity instance
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10 سال پیش |
Ivan Safrin
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adaf49ef3f
Added IDE entity editor options for tiling textures in primitives
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10 سال پیش |
Ivan Safrin
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6769ee4a40
Selecting entities in the IDE will no longer mark the file as unsaved
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10 سال پیش |
Ivan Safrin
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7cd3a8c427
Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree)
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10 سال پیش |
Ivan Safrin
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1659aa47ce
Text input fields now select all on gaining focus, invisible and/or disabled UI elements will no longer focus on tab, added support for disabling focus elements when their parent prop is disabled, primitive sheet in IDE entity editor will not tab through disabled fields now
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10 سال پیش |
Ivan Safrin
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14ff32c986
Added ability to register focus child without adding it to the UI element, separete groups of focusable elements now tab through seamlessly in IDE prop sheets, moved some more IDE inputs to be tabbable
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10 سال پیش |
Ivan Safrin
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b4b8130dad
Update focusing in UI module, focusable UI elements must now be explicitly added with addFocusChild. UI elements will now properly cycle focus when user presses tab key, updated IDE in most places to use addFocusChild
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10 سال پیش |
Ivan Safrin
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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10 سال پیش |
Ivan Safrin
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16ab088992
Fixed shader bindings not removing properly in the IDE post material editor
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11 سال پیش |
Ivan Safrin
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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11 سال پیش |
Ivan Safrin
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4c3720bfed
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
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11 سال پیش |
Ivan Safrin
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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11 سال پیش |
Ivan Safrin
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db15986698
Merge pull request #500 from fodinabor/getRotationEuler
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11 سال پیش |
Ivan Safrin
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40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
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11 سال پیش |
Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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11 سال پیش |
Ivan Safrin
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c498f5169e
Sprite bugfixes
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11 سال پیش |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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11 سال پیش |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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11 سال پیش |
Ivan Safrin
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0897b049d7
Material preview box in material prop in the IDE
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11 سال پیش |
Ivan Safrin
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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11 سال پیش |
Joachim Meyer
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6693ceefe4
Make getRotation more consistent: *replaced getEulerRotation with getRotationEuler
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11 سال پیش |
Joachim Meyer
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23cb86ad3a
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
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11 سال پیش |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 سال پیش |
Ivan Safrin
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07b4f6c9c1
Added a simple resource pool subscription system, resource pools are now shared between entity editors and material editor, materials will update in entity editors when changed in the material editor
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11 سال پیش |
Ivan Safrin
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110ca74a1d
Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down
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11 سال پیش |
Ivan Safrin
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f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
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12 سال پیش |
Ivan Safrin
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84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
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12 سال پیش |
Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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12 سال پیش |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 سال پیش |
Ivan Safrin
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e2d514f976
Fixed crash in Vector3Prop
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12 سال پیش |