Ivan Safrin
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386b346ffd
Collision objects will no longer act as solid objects to physics objects but will track collisions with them
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10 лет назад |
Ivan Safrin
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94928b0011
Update to latest Bullet (not using Bullet 3 yet)
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10 лет назад |
Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 лет назад |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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11 лет назад |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 лет назад |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 лет назад |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 лет назад |
Ivan Safrin
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bf46667536
Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions
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12 лет назад |
Nur Monson
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faa12ac8ed
Fix member var init order warnings on OS X
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12 лет назад |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 лет назад |
Ivan Safrin
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3512d16811
Second part of mcclure's leak fixes
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13 лет назад |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 лет назад |
Ivan Safrin
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a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Ivan Safrin
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3f22489bf4
Various bugfixes across the board
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14 лет назад |
Ivan Safrin
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146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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14 лет назад |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 лет назад |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 лет назад |
Ivan Safrin
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ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 лет назад |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 лет назад |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 лет назад |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 лет назад |
Ivan Safrin
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552195f8a8
Started on bindings, set up old collision scene code as a module
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15 лет назад |