Ivan Safrin
|
386b346ffd
Collision objects will no longer act as solid objects to physics objects but will track collisions with them
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há 10 anos atrás |
Ivan Safrin
|
d4cc4f457f
Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
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há 11 anos atrás |
Ivan Safrin
|
8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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há 11 anos atrás |
Ivan Safrin
|
8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
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há 12 anos atrás |
lunatix
|
9ea31cda64
fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous.
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há 12 anos atrás |
Ivan Safrin
|
4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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há 12 anos atrás |
Ivan Safrin
|
ddd80c87db
Merge with master commit
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há 12 anos atrás |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
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há 12 anos atrás |
Ivan Safrin
|
bf46667536
Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions
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há 12 anos atrás |
Ivan Safrin
|
ecafd14e30
setSpin method for 3d physics
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há 13 anos atrás |
Ivan Safrin
|
6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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há 13 anos atrás |
Ivan Safrin
|
d6d1a38e55
Added apply force to 3d physics
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há 13 anos atrás |
Ivan Safrin
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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há 13 anos atrás |
Ivan Safrin
|
3512d16811
Second part of mcclure's leak fixes
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há 13 anos atrás |
Ivan Safrin
|
774ec0b061
Sound playback status accessor and 3D physics fixes
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há 14 anos atrás |
Ivan Safrin
|
e9524adcd1
Collision callbacks for 3D Physics
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há 14 anos atrás |
Ivan Safrin
|
d362e3dea1
Windows fixes
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há 14 anos atrás |
Ivan Safrin
|
a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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há 14 anos atrás |
Ivan Safrin
|
05a6e4c303
Fixed 3D physics and added substep parameter to PhysicsScene
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há 14 anos atrás |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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há 14 anos atrás |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
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há 14 anos atrás |
Ivan Safrin
|
146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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há 14 anos atrás |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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há 14 anos atrás |
unknown
|
207ca4fca6
Windows port and some fixes
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há 14 anos atrás |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
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há 14 anos atrás |
Ivan Safrin
|
8b1ae6d785
3D Physics module, minor fixes across the board.
|
há 14 anos atrás |
Ivan Safrin
|
ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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há 14 anos atrás |
Ivan Safrin
|
40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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há 15 anos atrás |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
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há 15 anos atrás |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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há 15 anos atrás |