Ivan Safrin
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 年之前 |
Ivan Safrin
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1c9a666685
Fixed typo
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9 年之前 |
Ivan Safrin
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e1e45ecf79
Merge branch 'goodbye_cmake' of https://github.com/ivansafrin/Polycode into goodbye_cmake
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9 年之前 |
Ivan Safrin
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 年之前 |
Ivan Safrin
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 年之前 |
Ivan Safrin
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 年之前 |
Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 年之前 |
Ivan Safrin
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94a2e656f7
Improved default HDR bloom shader, render textures are linearly filtered and clamped by default now
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9 年之前 |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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10 年之前 |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 年之前 |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 年之前 |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 年之前 |