Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 år sedan
  Ivan Safrin 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 år sedan
  Ivan Safrin e2b47f4258 Merge pull request #482 from wivlaro/valgrind-fix 11 år sedan
  Bill Robinson 2c4f64765d Uninitialized memory and leaks that valgrind was complaining about 12 år sedan
  Bill Robinson 33e1e9516f Removed superfluous screen clearing 11 år sedan
  Ivan Safrin 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default 11 år sedan
  Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 år sedan
  Ivan Safrin dbebcd2a77 Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily 12 år sedan
  Ivan Safrin 803f6af06e Made project templates use a base entity scene and added a 3D project template 12 år sedan
  Ivan Safrin 84b00735e9 Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly 12 år sedan
  Ivan Safrin 9103d91b4a Switched back to rebuilding matrices on Render 12 år sedan
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 år sedan
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances 12 år sedan
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 år sedan
  Ivan Safrin 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport 12 år sedan
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes 12 år sedan
  Ivan Safrin 17b41fdfc5 Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area 12 år sedan
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size 12 år sedan
  Ivan Safrin b60472479c Fixed mouse picking in virtual 2D scenes, added 2D mode to entity editor 12 år sedan
  Ivan Safrin 8483490abf Fixed ray picking in retina display mode 12 år sedan
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 år sedan
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 år sedan
  Ivan Safrin d3458b48a1 First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh 12 år sedan
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 år sedan
  Ivan Safrin 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 år sedan
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 år sedan
  Ivan Safrin d3f13be1af SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs 12 år sedan
  Ivan Safrin 5e01166cf5 More fixes 12 år sedan
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 år sedan
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 år sedan