Commit History

Author SHA1 Message Date
  Bill Robinson 39028aba18 Trivial support for newlines and tabs in text mesh 12 years ago
  Bill Robinson 15dbc3e0b2 Zero-length allocation fix for font glyph sheet 12 years ago
  Bill Robinson 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 years ago
  Ivan Safrin 871baa107f Fixed crash on deleting entities in entity editor 12 years ago
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 years ago
  Ivan Safrin 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box 12 years ago
  Ivan Safrin fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes 12 years ago
  Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 years ago
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly 12 years ago
  Ivan Safrin 48b186021c Entity Instances will now reload in the entity editor when the linked file is re-saved 12 years ago
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 years ago
  Ivan Safrin 74e0c2c4e3 Skeleton animations now reference bones by bone name, not by index. (WARNING: Skeleton animation format has changed, animations need to be reimported). Fixed a bug in polyimport where the skeleton wouldn't get exported if a prefix wasn't specified 12 years ago
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 years ago
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) 12 years ago
  Ivan Safrin 78a310b2b5 Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport 12 years ago
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 years ago
  Ivan Safrin 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 years ago
  Ivan Safrin e98997a1ce Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite 12 years ago
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 years ago
  Ivan Safrin f6db02c499 Changed executeExternalCommand on Windows to use popen and return resulting output 12 years ago
  Ivan Safrin 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 years ago
  Ivan Safrin 94423a0646 Removed build bat files added by pull request, windows fixes 12 years ago
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes 12 years ago
  lunatix 1452409d08 fixed missing debug prefix in UILua, 2DPhysics & 3DPhysics 12 years ago
  Ivan Safrin 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository 12 years ago
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor 12 years ago
  Ivan Safrin ab50a6f77e Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6 12 years ago
  Ivan Safrin ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 years ago
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes 12 years ago
  Ivan Safrin 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha 12 years ago