Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. hace 12 años
  Ivan Safrin d65ceebb88 Merge pull request #239 from mcclure/frustum hace 12 años
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press hace 12 años
  mcc 92de58022e It's spelled 'frustum', not 'frustrum' hace 12 años
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency hace 13 años
  Ivan Safrin 0f94852b5d Fixed ortho mode and 3d picking from camera in ortho hace 13 años
  Ivan Safrin 68587470a7 Fixed a bug where ambient color wasn't being set to black hace 13 años
  Ivan Safrin 3512d16811 Second part of mcclure's leak fixes hace 13 años
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
  Ivan Safrin 5f7eea2457 Added a way to switch cameras in a scene hace 14 años
  Cameron Hart cdee607137 Merge branch 'master' into pxljm hace 14 años
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
  Ivan Safrin 05b7bdf04d VSync on Mac, anisothropic filtering options, 3D physics framerate idependence hace 14 años
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. hace 14 años
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. hace 14 años
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. hace 14 años
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. hace 14 años
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. hace 14 años
  Ivan Safrin c9406f5051 Code cleanup and documentation. hace 14 años
  Ivan Safrin fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode hace 14 años
  Ivan Safrin 7a37c48787 Code clean up and documentation hace 14 años
  Ivan Safrin 40b5da3e8d Removed GenericScene in favor of just Scene, improved LUA bindings. hace 14 años
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. hace 15 años
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now hace 15 años
  Ivan Safrin 7cc9015fd0 Initial import from old repository hace 15 años