Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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hace 12 años |
Ivan Safrin
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d65ceebb88
Merge pull request #239 from mcclure/frustum
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hace 12 años |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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hace 12 años |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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hace 12 años |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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hace 13 años |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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hace 13 años |
Ivan Safrin
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68587470a7
Fixed a bug where ambient color wasn't being set to black
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hace 13 años |
Ivan Safrin
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3512d16811
Second part of mcclure's leak fixes
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hace 13 años |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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hace 14 años |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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hace 14 años |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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hace 14 años |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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hace 14 años |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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hace 14 años |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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hace 14 años |
Ivan Safrin
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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hace 14 años |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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hace 14 años |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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hace 14 años |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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hace 14 años |
Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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hace 14 años |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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hace 15 años |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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hace 15 años |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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hace 15 años |