Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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e51535ea41
FP16 support for render textures
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13 лет назад |
Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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14 лет назад |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 лет назад |
Ivan Safrin
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971106bb55
Fixed texture destruction and render to texture
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14 лет назад |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 лет назад |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 лет назад |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 лет назад |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 лет назад |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 лет назад |