Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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před 12 roky |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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před 12 roky |
Ivan Safrin
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20dfadf789
Fixed screen root entity being adjusted by default, fixed image alpha premultiplication
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před 13 roky |
Ivan Safrin
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f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
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před 13 roky |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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před 13 roky |
Ivan Safrin
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6fc1529904
Debugging fixes, static method support in bindings
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před 13 roky |
Ivan Safrin
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54a4856cc7
Should compile on Windows again
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před 13 roky |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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před 13 roky |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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před 13 roky |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
Ivan Safrin
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49c310406f
Timestamps for touch events and touch events for screen entities
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před 13 roky |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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před 14 roky |
Cameron Hart
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e8d860e746
Merge branch 'const-and-opts' into pxljm
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před 14 roky |
Cameron Hart
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77b46c7ef9
More const methods.
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před 14 roky |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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před 14 roky |
Ivan Safrin
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b92ecca496
Added minizip to the repo, some fixes
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před 14 roky |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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před 14 roky |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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před 14 roky |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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před 14 roky |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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před 15 roky |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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před 15 roky |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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před 15 roky |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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před 15 roky |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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před 15 roky |