Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press před 12 roky
  Ivan Safrin 20dfadf789 Fixed screen root entity being adjusted by default, fixed image alpha premultiplication před 13 roky
  Ivan Safrin f03307d738 Entity property editing in 2D editor, fixed web docs header and footer před 13 roky
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), před 13 roky
  Ivan Safrin 6fc1529904 Debugging fixes, static method support in bindings před 13 roky
  Ivan Safrin 54a4856cc7 Should compile on Windows again před 13 roky
  Ivan Safrin 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency před 13 roky
  Ivan Safrin dfd6ba1da4 More leak fixes from mcclure před 13 roky
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
  Ivan Safrin 49c310406f Timestamps for touch events and touch events for screen entities před 13 roky
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
  Cameron Hart e8d860e746 Merge branch 'const-and-opts' into pxljm před 14 roky
  Cameron Hart 77b46c7ef9 More const methods. před 14 roky
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
  Ivan Safrin b92ecca496 Added minizip to the repo, some fixes před 14 roky
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. před 14 roky
  Ivan Safrin c9406f5051 Code cleanup and documentation. před 14 roky
  Ivan Safrin 7a37c48787 Code clean up and documentation před 14 roky
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. před 15 roky
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D před 15 roky
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class před 15 roky
  Ivan Safrin 7cc9015fd0 Initial import from old repository před 15 roky