Ivan Safrin
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1646e57158
Position mode options in editor and entity loading code
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13 年之前 |
Ivan Safrin
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 年之前 |
Ivan Safrin
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5f8cc87ab9
Beginnings of a syntax highlight engine
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13 年之前 |
Ivan Safrin
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296c0dee49
Numerous UI tweaks, fixed Cocoa core hanging when opening file dialogs
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13 年之前 |
Ivan Safrin
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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13 年之前 |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 年之前 |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 年之前 |
Ivan Safrin
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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14 年之前 |