Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions 13 anos atrás
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anos atrás
  Ivan Safrin b94e900cf6 2D Physics tweaks, matrix now rebuilt on concatenated matrix request 13 anos atrás
  Ivan Safrin 0c3a7d3954 Last of mcclure's leak fixes and destructors for examples 13 anos atrás
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 anos atrás
  Cameron Hart 3e1cf09c36 Tidied 2DPhysics includes. 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 anos atrás
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 anos atrás
  Ivan Safrin ea513e36b8 More code cleanup, documentation, polycode build tool fixes and player fixes 14 anos atrás
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 anos atrás
  Ivan Safrin b6e0a118d0 Various fixes plus Kinect module 15 anos atrás
  Ivan Safrin 9bfa6cf3d3 Rebuilt and updated 2D Physics module, ported particle system to support 2D 15 anos atrás
  Ivan Safrin 552195f8a8 Started on bindings, set up old collision scene code as a module 15 anos atrás