Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 38d063aefa Ignore parent matrix setting in getConcatenatedMatrix před 11 roky
  Ivan Safrin 8654b57335 Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default před 11 roky
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
  Ivan Safrin 110ca74a1d Added bounding box visualization to entity editor, added bounding box field to entity prop sheet, changed sprite editor zoom to a slider instead of a drop down před 11 roky
  Ivan Safrin b514a35036 Transform matrix now always rebuilt if dirty on render před 11 roky
  Ivan Safrin c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes před 12 roky
  Ivan Safrin dbebcd2a77 Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily před 12 roky
  Ivan Safrin 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes před 12 roky
  Ivan Safrin dffed96631 Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances před 12 roky
  Ivan Safrin 651c4e600c Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor před 12 roky
  Bill Robinson e111cc163d Disabled entities are not supposed to be updated před 12 roky
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code před 12 roky
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. před 12 roky
  Ivan Safrin 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes před 12 roky
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code před 12 roky
  Ivan Safrin 543062ea0c Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor před 12 roky
  lunatix 9ea31cda64 fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous. před 12 roky
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks před 12 roky
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 před 12 roky
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser před 12 roky
  Ivan Safrin 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser před 12 roky
  Ivan Safrin c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE před 12 roky
  Ivan Safrin 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor před 12 roky
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray před 12 roky
  Ivan Safrin 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it před 12 roky
  Ivan Safrin 20165c8eca Slight performance fixes před 12 roky
  Ivan Safrin 82afb6e6b0 Fixed rotation před 12 roky
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations před 12 roky
  Ivan Safrin 0822881875 Fixed mousewheel events před 12 roky
  Ivan Safrin dc166ec2c5 Fixed double click in input events před 12 roky