Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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пре 12 година |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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пре 12 година |
Ivan Safrin
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87d681a908
Merge pull request #404 from Lunatix89/lunatix_winfixes
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пре 12 година |
Ivan Safrin
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160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
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пре 12 година |
Ivan Safrin
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543062ea0c
Fixed adjusted matrix calculation, added local and global coordinate transform modes to the transform gizmo in entity editor
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пре 12 година |
lunatix
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9ea31cda64
fixes for windows, some things like getopt where missing (added them to CMakeLists.txt, found via codeproject: http://www.codeproject.com/Articles/157001/Full-getopt-Port-for-Unicode-and-Multibyte-Microso) and an "Entity" inside PolyPhysicsSceneEntity was ambigous.
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пре 12 година |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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пре 12 година |
Ivan Safrin
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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пре 12 година |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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пре 12 година |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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пре 12 година |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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пре 12 година |
Ivan Safrin
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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пре 12 година |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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пре 12 година |
Ivan Safrin
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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пре 12 година |
Ivan Safrin
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20165c8eca
Slight performance fixes
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пре 12 година |
Ivan Safrin
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82afb6e6b0
Fixed rotation
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пре 12 година |
Ivan Safrin
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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пре 12 година |
Ivan Safrin
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0822881875
Fixed mousewheel events
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пре 12 година |
Ivan Safrin
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dc166ec2c5
Fixed double click in input events
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пре 12 година |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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пре 12 година |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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пре 12 година |
Ivan Safrin
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35ddb611e7
Fixed almost all UI and IDE issues
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пре 12 година |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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пре 12 година |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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пре 12 година |
Ivan Safrin
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f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
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пре 12 година |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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пре 12 година |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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пре 12 година |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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пре 12 година |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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пре 12 година |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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пре 12 година |