Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Ivan Safrin 5930b20c15 Fixed PolyKEY in bindings, added Services.Input to Lua defaults 13 yıl önce
  Ivan Safrin 2522352a17 Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE 13 yıl önce
  Ivan Safrin 88b35abe7e Added stack reset to lua event callbacks to temporarily fix stack overflows, fixed project export on Mac 13 yıl önce
  Ivan Safrin c77626f237 Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience 13 yıl önce
  Ivan Safrin 502593b743 Switched back to python 2, sorry Andi :) 13 yıl önce
  Ivan Safrin 1bf52f7203 Linux build fixes, switch to python3 13 yıl önce
  Ivan Safrin 697a0e8aff Merge pull request #149 from mcclure/luadoc_optout 13 yıl önce
  mcc bd5fd3897a create_lua_library: Fix stack overlow from unnecessary getfield in LuaEventHandler::handleEvent. Remove brute-force workaround for overflow also. 13 yıl önce
  mcc b5784f92a1 create_lua_library: Fix stack overflow from unbalanced metatable creation 13 yıl önce
  mcc 16613a22ae create_lua_library lua doc generation path controls, opt-out 13 yıl önce
  Ivan Safrin e63d8970bc Lua setters for class-type members 13 yıl önce
  Ivan Safrin 5382bbbb9b 2DPhysics,3DPhysics and UI are now statically compiled into the player, disabled dynamic modules for now, added a UI theme pack to the player 13 yıl önce
  Ivan Safrin 6b38b84adf Merge pull request #147 from mcclure/LuaUI 13 yıl önce
  Ivan Safrin ba4e3cbd37 New Lua EventDispatcher system. addEventListener now takes a callback function as second parameter 13 yıl önce
  Ivan Safrin 35a12c27db Fixed event handling errors with LuaJIT 13 yıl önce
  mcc 7edefa0d85 Include relevant UI classes in create_lua_library inheritInModule 13 yıl önce
  Ivan Safrin 02c2a9fa44 Inheritance and static property/method support in Lua docs 13 yıl önce
  Ivan Safrin 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 yıl önce
  Ivan Safrin 244d7d6716 Lua html doc generation from xml, generate lua docs automatically on install, copy lua docs into Lua Standalone, IDE menu option for documentation opens bundled html 13 yıl önce
  Ivan Safrin dc8204753b create_lua_library now generates documentation in XML form 13 yıl önce
  Ivan Safrin 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 yıl önce
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 yıl önce
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 yıl önce
  Ivan Safrin 5ee706d3c5 Lua bindings rework. No more __ptr_lookup, __ptr is now regular userdata and contains a pointer to the pointer to C++ class, garbage collection metatables on some objects. 13 yıl önce
  Ivan Safrin d51dbac584 isClass/isKindOfClass support in class system, cast and safe_cast functions 13 yıl önce
  Ivan Safrin 543baf9047 Returning std::vectors as Lua arrays in bindings 13 yıl önce
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 yıl önce
  Ivan Safrin 9ded3c1458 Fixed LuaJIT support, fixed shader alpha when fog is enabled 13 yıl önce
  Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 yıl önce
  Ivan Safrin f55af8e1c0 const static members from C++ are now set in the metatable of the class (ScreenShape.SHAPE_RECT instead of SHAPE_RECT) 13 yıl önce