Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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há 12 anos atrás |
mcc
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a0a7c109b6
ShaderBinding::addLocalParam should return the newly created LocalShaderParam
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há 13 anos atrás |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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há 13 anos atrás |
mcc
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4fc918057f
Add methods so that shader binding params can be used with Lua
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há 14 anos atrás |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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há 14 anos atrás |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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há 14 anos atrás |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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há 14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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há 14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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há 14 anos atrás |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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há 15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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há 15 anos atrás |