Historique des commits

Auteur SHA1 Message Date
  Ivan Safrin 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear il y a 9 ans
  Ivan Safrin b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. il y a 9 ans
  Ivan Safrin e6fecb1054 Fixed rendering memory leak il y a 9 ans
  Ivan Safrin f80bb40afd Converted all space indentation to tabs. il y a 9 ans
  Ivan Safrin 7ba6ae9af6 Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer il y a 9 ans
  Ivan Safrin 9be3ea5d3e Fixed threaded renderer memory access crash il y a 10 ans
  Ivan Safrin a83c7fa5b9 Started restoring screen shader functionality in new renderer il y a 10 ans
  Ivan Safrin 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders il y a 10 ans
  Ivan Safrin bbadf1de99 Fixed attributes not being bound correctly to global materials il y a 10 ans
  Ivan Safrin b3a9c610f1 Started implementing lighting system in new renderer il y a 10 ans
  Ivan Safrin aadb69e87b Updated core sources for new folder structure il y a 10 ans
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo il y a 10 ans