Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Safrin 6b29115c1e Fixed post filter editor not displaying texture bindings sheet correctly 12 år sedan
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly 12 år sedan
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 år sedan
  Ivan Safrin e0228cb5d3 Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE) 12 år sedan
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 år sedan
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 år sedan
  Ivan Safrin 8127c29e29 Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size 12 år sedan
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 år sedan
  Ivan Safrin fc7d880132 Adding sounds in scene editor, hooked up sound prop sheet 12 år sedan
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly 12 år sedan
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet 12 år sedan
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 år sedan
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 år sedan
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 år sedan
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 år sedan
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 år sedan
  Ivan Safrin 4f60bb29fb Sprite editor now resized properly 12 år sedan
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 år sedan
  Ivan Safrin 124e0641ba Optimized UI rendering 12 år sedan
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 år sedan
  Ivan Safrin a440d67722 Sprites now reload automatically in the screen editor if changed 12 år sedan
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 år sedan
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 år sedan
  Ivan Safrin 2e7aadb9a3 Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos 12 år sedan
  Ivan Safrin 337a5059f8 Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker. 12 år sedan
  Ivan Safrin d857b25e22 Hooked up IDE property controls to the Undo/Redo system and implemented Undo/Redo in the screen editor for most actions. ColorPicker and HSlide no longer send out change events on drag, only on release, multiple fixes in the IDE 12 år sedan
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. 12 år sedan
  Ivan Safrin 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. 12 år sedan