提交历史

作者 SHA1 备注 提交日期
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 年之前
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 年之前
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 年之前
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 年之前
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 年之前
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 年之前
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 年之前
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 年之前
  Ivan Safrin 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 年之前
  Ivan Safrin 35a7999d75 Merge pull request #97 from mcclure/clearMesh 13 年之前
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 年之前
  Ivan Safrin 81b25fc46c Fixed UVs for VPLANE meshes 14 年之前
  Ivan Safrin e998cf2e27 Fixed VPLANE primitive, minor tweaks (forgot exactly what) 14 年之前
  mcc 6be76b1b21 Repeated calls to Mesh::clearMesh() crash, fix that 14 年之前
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker 14 年之前
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 年之前
  Ivan Safrin 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 年之前
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 年之前
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 年之前
  Ivan Safrin a25c546297 Fixed shadows not displaying properly when objects are moved 14 年之前
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 年之前
  Ivan Safrin 9caa40dca6 Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work. 14 年之前
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 年之前
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 年之前
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material 14 年之前
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. 14 年之前
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 年之前
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 年之前
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 年之前
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 年之前