Ivan Safrin
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d65ceebb88
Merge pull request #239 from mcclure/frustum
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12 rokov pred |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 rokov pred |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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12 rokov pred |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 rokov pred |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 rokov pred |
Ivan Safrin
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68587470a7
Fixed a bug where ambient color wasn't being set to black
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13 rokov pred |
Ivan Safrin
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3512d16811
Second part of mcclure's leak fixes
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13 rokov pred |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 rokov pred |
Ivan Safrin
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5f7eea2457
Added a way to switch cameras in a scene
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14 rokov pred |
Cameron Hart
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cdee607137
Merge branch 'master' into pxljm
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14 rokov pred |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 rokov pred |
Ivan Safrin
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05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 rokov pred |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 rokov pred |
Ivan Safrin
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6cb1164fc4
Added an importance property to lights. You can use it to make distant lights override closer ones.
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14 rokov pred |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 rokov pred |
Ivan Safrin
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0ea079f5f6
Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers.
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14 rokov pred |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 rokov pred |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 rokov pred |
Ivan Safrin
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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14 rokov pred |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 rokov pred |
Ivan Safrin
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40b5da3e8d
Removed GenericScene in favor of just Scene, improved LUA bindings.
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14 rokov pred |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 rokov pred |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 rokov pred |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 rokov pred |