Ivan Safrin
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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12 년 전 |
Ivan Safrin
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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12 년 전 |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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12 년 전 |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 년 전 |
Ivan Safrin
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 년 전 |
Ivan Safrin
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b548bbaf1e
Made labels not re-render if text and color are the same
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12 년 전 |
Ivan Safrin
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 년 전 |
Ivan Safrin
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27b28a43df
IDE text editor tweaks
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13 년 전 |
Ivan Safrin
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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13 년 전 |
Ivan Safrin
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e10455cf98
Label memory leak fixes
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13 년 전 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 년 전 |
Ivan Safrin
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00108aceb3
Color range support for labels, Lua syntax highlighting in the IDE
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13 년 전 |
Ivan Safrin
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f6edf81027
Premultiplied alpha support in labels
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13 년 전 |
Ivan Safrin
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0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
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13 년 전 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 년 전 |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 년 전 |
Ivan Safrin
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b53915032a
Bugfixes and more examples
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14 년 전 |
Ivan Safrin
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5f2a5232c4
More code cleanup
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14 년 전 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 년 전 |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 년 전 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 년 전 |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 년 전 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 년 전 |