Ivan Safrin
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a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
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12 gadi atpakaļ |
Ivan Safrin
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72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
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12 gadi atpakaļ |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 gadi atpakaļ |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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12 gadi atpakaļ |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 gadi atpakaļ |
Ivan Safrin
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 gadi atpakaļ |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 gadi atpakaļ |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 gadi atpakaļ |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 gadi atpakaļ |
Ivan Safrin
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69b72fe5a4
Vehicle physics, default shaders and material
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14 gadi atpakaļ |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 gadi atpakaļ |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 gadi atpakaļ |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 gadi atpakaļ |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 gadi atpakaļ |