История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 лет назад
  Ivan Safrin e45e14f3a2 Fixed more input event and UI stuff 12 лет назад
  Ivan Safrin 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 лет назад
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 лет назад
  Ivan Safrin b4fe98b72c Figuring out coordinates 12 лет назад
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens 12 лет назад
  Ivan Safrin 062ceef3ab Fixed bezier curve not rebuilding after removing a point. Fixed SceneLabels not setting text correctly 12 лет назад
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 лет назад
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults 12 лет назад
  Ivan Safrin b548bbaf1e Made labels not re-render if text and color are the same 12 лет назад
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
  Ivan Safrin 2f7c95aed2 Added multiply blending mode 13 лет назад
  Ivan Safrin f6edf81027 Premultiplied alpha support in labels 13 лет назад
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 лет назад
  Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 лет назад
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 лет назад
  Ivan Safrin 3f22489bf4 Various bugfixes across the board 14 лет назад
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 лет назад
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 лет назад
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 лет назад
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. 15 лет назад
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 лет назад
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 лет назад
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 лет назад