Historial de Commits

Autor SHA1 Mensaje Fecha
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. hace 12 años
  Ivan Safrin e51535ea41 FP16 support for render textures hace 13 años
  Ivan Safrin dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied hace 14 años
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file hace 14 años
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture hace 14 años
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. hace 14 años
  Ivan Safrin c9406f5051 Code cleanup and documentation. hace 14 años
  Ivan Safrin 7a37c48787 Code clean up and documentation hace 14 años
  Ivan Safrin 7cc9015fd0 Initial import from old repository hace 15 años