تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Ivan Safrin 4a3c56119f Added missing polycodeGLGetNumberv, fixed typos in IDE code 12 سال پیش
  Ivan Safrin eb7251a394 Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor. 12 سال پیش
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 سال پیش
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor 12 سال پیش
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code 12 سال پیش
  Ivan Safrin 722a6bc095 Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values 12 سال پیش
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 سال پیش
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 سال پیش
  Ivan Safrin d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 سال پیش
  Ivan Safrin 5516dc7884 Material editor now resizes to full width 12 سال پیش
  Ivan Safrin ffec7d2521 More UI tweaks, UI theme switching in IDE 12 سال پیش
  Ivan Safrin 73c9c27a6c UI tweaks, light theme 12 سال پیش
  Ivan Safrin 81e87a9001 Removed direct transform vector access in entities due to speed and memory considerations 12 سال پیش
  Ivan Safrin 124e0641ba Optimized UI rendering 12 سال پیش
  Ivan Safrin 5e01166cf5 More fixes 12 سال پیش
  Ivan Safrin 499ac73584 More UI and IDE fixes 12 سال پیش
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 سال پیش
  Ivan Safrin d5e2bbf406 First pass at resolving changes in the IDE code 12 سال پیش
  Ivan Safrin e93cbf4fef Programs loaded from material file will now reload automatically 12 سال پیش
  Ivan Safrin 623cb1a643 Manually copied in two changes from Morgawr's pull request 12 سال پیش
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 سال پیش
  Ivan Safrin 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 سال پیش
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 سال پیش
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload 12 سال پیش
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 سال پیش
  Ivan Safrin 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 سال پیش
  Ivan Safrin 1562852c6b Disable vSync stuff in SDL Core (seems to be causing issues for people), fixed mouse clicks in UIHSlider after resize, fixed material editor not setting shader options correctly 12 سال پیش
  Ivan Safrin 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 سال پیش
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 سال پیش
  Ivan Safrin 2bec0d0f56 Material editor now sets document changed flags 12 سال پیش