Ivan Safrin
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4c2c6a4b16
Started setting up win32 project for new branch
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10 年之前 |
Ivan Safrin
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699955795b
Added 3d physics module
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10 年之前 |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 年之前 |
Ivan Safrin
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77b21ddac9
Fixed frustum culling in new renderer
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10 年之前 |
Ivan Safrin
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7d03421607
Rebind uniforms as well if shader binding changes (ex. a global material)
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10 年之前 |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 年之前 |
Ivan Safrin
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1aa20ab8a3
Lighting in screenspace
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10 年之前 |
Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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10 年之前 |
Ivan Safrin
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c70d5c623f
Fixed gl renderer not clearning screen properly in some cases
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10 年之前 |
Ivan Safrin
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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10 年之前 |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 年之前 |
Ivan Safrin
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28904ffe28
Started on a Raspberry Pi core
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10 年之前 |
Ivan Safrin
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aa5eaa15d5
Fixed image button
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10 年之前 |
Ivan Safrin
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f13d37c4dd
Quitting fix on Mac
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10 年之前 |
Ivan Safrin
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3be841dd4b
Aesthetic and gizmo fixes in IDE
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10 年之前 |
Ivan Safrin
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049fcad267
Speed optimizations
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10 年之前 |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 年之前 |
Ivan Safrin
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0a5847d2aa
UI and IDE tweaks
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10 年之前 |
Ivan Safrin
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63eed9df32
Saving and loading textures as params with new renderer
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10 年之前 |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 年之前 |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 年之前 |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 年之前 |
Ivan Safrin
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8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
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10 年之前 |
Ivan Safrin
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eb77d6dfc1
Added scissor support to the new renderer, made entities work with new scissor system
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10 年之前 |
Ivan Safrin
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35f2097752
Got IDE in new Xcode project working with proper xib and delegate, added BLEND_MODE_MATERIAL to renderer, fixed bug in UIRect rendering
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10 年之前 |
Ivan Safrin
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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10 年之前 |
Ivan Safrin
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ee31a78d70
Added binaries as a submodule
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10 年之前 |
Ivan Safrin
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c1d8562ffe
Removed binaries from the repo
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10 年之前 |
Ivan Safrin
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dae76cbc1e
More UWP stuff
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10 年之前 |
Ivan Safrin
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ef0dd5b332
Implemented Sound pitch support in new sound mixer
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10 年之前 |