Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Ivan Safrin 4c2c6a4b16 Started setting up win32 project for new branch 10 vuotta sitten
  Ivan Safrin b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures 10 vuotta sitten
  Ivan Safrin bf60537184 More shader fixes, default material parameter fixes 10 vuotta sitten
  Ivan Safrin 28904ffe28 Started on a Raspberry Pi core 10 vuotta sitten
  Ivan Safrin d5ac504b08 Point rendering fixes, IDE fixes 10 vuotta sitten
  Ivan Safrin a2134331c8 SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well) 10 vuotta sitten
  Ivan Safrin eb77d6dfc1 Added scissor support to the new renderer, made entities work with new scissor system 10 vuotta sitten
  Ivan Safrin 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass 10 vuotta sitten
  Ivan Safrin 332e429c03 Line width support in new renderer 10 vuotta sitten
  Ivan Safrin aadb69e87b Updated core sources for new folder structure 10 vuotta sitten
  Ivan Safrin 97f5c36acd Removed CMake, created new folder structure for the repo 10 vuotta sitten