Ivan Safrin
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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2622a60861
Changed Camera projection mode to just be an int and added a bit more explanation.
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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0bd6c237c6
Camera clone fixes for camera with projection mode
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%!s(int64=12) %!d(string=hai) anos |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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20165c8eca
Slight performance fixes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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d3f13be1af
SceneSprite, PhysicsScene2D fix and some backwards compatibility typedefs
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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5e01166cf5
More fixes
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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%!s(int64=12) %!d(string=hai) anos |
cib
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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%!s(int64=12) %!d(string=hai) anos |
mcc
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92de58022e
It's spelled 'frustum', not 'frustrum'
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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53710dcae0
Windows fixes
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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%!s(int64=13) %!d(string=hai) anos |
Ivan Safrin
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dfd6ba1da4
More leak fixes from mcclure
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Ivan Safrin
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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1f89731a0a
HDR and shader fixes, made SceneLabel subclass SceneMesh
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%!s(int64=14) %!d(string=hai) anos |
Ivan Safrin
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0bde8349c6
HDR Rendering
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%!s(int64=14) %!d(string=hai) anos |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |