Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 سال پیش |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 سال پیش |
Ivan Safrin
|
a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
|
12 سال پیش |
Ivan Safrin
|
e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
|
12 سال پیش |
Ivan Safrin
|
4db161b49b
Added ability to pin camera preview and adjust its aspect ration in entity editor
|
12 سال پیش |
Ivan Safrin
|
0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
|
12 سال پیش |
Ivan Safrin
|
af36a2dcac
Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous
|
12 سال پیش |
Ivan Safrin
|
651c4e600c
Entites will have their parent entity set to NULL now when removed from their parent, lights in the entity editor are now properly removed and added on Undo/Redo events, fixed small icon version in the editor
|
12 سال پیش |
Ivan Safrin
|
4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
|
12 سال پیش |
Ivan Safrin
|
8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
|
12 سال پیش |
Ivan Safrin
|
871baa107f
Fixed crash on deleting entities in entity editor
|
12 سال پیش |
Ivan Safrin
|
eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
|
12 سال پیش |
Ivan Safrin
|
568218f268
UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box
|
12 سال پیش |
Ivan Safrin
|
fe21b9fa92
Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes
|
12 سال پیش |
Ivan Safrin
|
48b186021c
Entity Instances will now reload in the entity editor when the linked file is re-saved
|
12 سال پیش |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 سال پیش |
Ivan Safrin
|
2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
|
12 سال پیش |
Ivan Safrin
|
e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
|
12 سال پیش |
Ivan Safrin
|
78a310b2b5
Added support for turning off key repeat in CoreInput, SceneLights will now remove themselves from the Scene in their destructor, Entity editor will now ignore shortcuts if not focused, added support for constraining Scene input to the camera viewport, entity editor will now ignore mouse input outside of its scene viewport
|
12 سال پیش |
Ivan Safrin
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 سال پیش |
Ivan Safrin
|
30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
|
12 سال پیش |
Ivan Safrin
|
ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
|
12 سال پیش |
Ivan Safrin
|
88c42a25b1
Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes
|
12 سال پیش |
Ivan Safrin
|
0ed9d27bda
Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha
|
12 سال پیش |
Ivan Safrin
|
2b14c3ddbf
Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor
|
12 سال پیش |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 سال پیش |
Ivan Safrin
|
06a3fab45c
Fixed icon and transform gizmo scaling in 2d mode in entity editor, fixed icon and transform gizmo scaling jerkiness
|
12 سال پیش |
Ivan Safrin
|
17b41fdfc5
Scene::addLight() will no longer add the light as a child to the root entity, single point entities are now selected via their icon to assure constant hit area
|
12 سال پیش |
Ivan Safrin
|
5baf7dc815
Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks
|
12 سال پیش |
Ivan Safrin
|
722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
|
12 سال پیش |