Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 år sedan
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture 14 år sedan
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 år sedan
  Cameron Hart 6649ffbfdc Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const. 14 år sedan
  Ivan Safrin 6cb1164fc4 Added an importance property to lights. You can use it to make distant lights override closer ones. 14 år sedan
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 år sedan
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. 14 år sedan
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 år sedan
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 år sedan
  Ivan Safrin c763d26677 Major changes all across, haven't been commiting anything, will start now 15 år sedan
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 år sedan