Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin ffd147a855 Particles now default to not ignoring parent matrix. Added setter and getter for ignoreParentMatrix option in particle systems. Added screen editor option to toggle ignoreParentMatrix option in particle systems. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin a1889cacd8 Fixed undo/redo for copy and paste in 2d editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 0c7d315b87 Added ability to edit screen entity width and height in the editor. Entities no longer default to 50x50 size in editor, but use the source entity dimensions. Adjusted platformer example to set entity sizes in the editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 20f2a4a278 ATTENTION: ScreenEntityInstance no longer has a root entity, it is now loaded as children of the ScreenEntityInstance itself. You can now edit the default id, tags and custom properties of the entity itself. Entity tags will now check for duplicate before adding. Fixed numerous crashes relating to entity deletion in the 2d editor. Added a hasResource method to the ResourceManager. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 53710dcae0 Windows fixes %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 1646e57158 Position mode options in editor and entity loading code %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), %!s(int64=13) %!d(string=hai) anos