Ivan Safrin
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7ba6ae9af6
Fixed issues with concurrent mesh rendering: added submesh support to meshes, geometry now defined in separate MeshGeometry classes, then bound copied into a Mesh, streamlined attribute binding in renderer
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9 年之前 |
Ivan Safrin
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a2e47ba413
Implmented audio in iOS core
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9 年之前 |
Ivan Safrin
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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9 年之前 |
Ivan Safrin
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7e26201481
Cleaning up shaders, created separate mobile defaults
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9 年之前 |
Ivan Safrin
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1a41d5a749
Latest IOS stuff
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9 年之前 |
Ivan Safrin
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ba73b482ec
Fixed global material application in renderer
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9 年之前 |
Ivan Safrin
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0258c6e655
Added a way to get resource path from Core, implemented in IOSCore
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10 年之前 |
Ivan Safrin
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9bb06e7e98
Merge with latest
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10 年之前 |
Ivan Safrin
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e1bf75b509
Started restructuring materials, restored screen shaders in new renderer
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10 年之前 |
Ivan Safrin
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35580efa75
PhysFS archive functionality on iOS
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10 年之前 |
Ivan Safrin
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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10 年之前 |
Ivan Safrin
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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10 年之前 |
Ivan Safrin
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fdf227ab69
Made primitives default to textured material by default, scissor box fixes in retina mode
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10 年之前 |
Ivan Safrin
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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10 年之前 |
Ivan Safrin
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86644f70b0
Restored shadow mapping functionality in new renderer
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10 年之前 |
Ivan Safrin
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bbadf1de99
Fixed attributes not being bound correctly to global materials
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10 年之前 |
Ivan Safrin
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1aa20ab8a3
Lighting in screenspace
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10 年之前 |
Ivan Safrin
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baf02aedd2
Fixed spotlights in new renderer
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10 年之前 |
Ivan Safrin
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bf60537184
More shader fixes, default material parameter fixes
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10 年之前 |
Ivan Safrin
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d5ac504b08
Point rendering fixes, IDE fixes
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10 年之前 |
Ivan Safrin
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b3a9c610f1
Started implementing lighting system in new renderer
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10 年之前 |
Ivan Safrin
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 年之前 |
Ivan Safrin
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a2134331c8
SceneMeshes now keep their own list of ShaderPasses, which are applied as options to materials but can provide additional render passes independent of the material, added support for global override materials in the new renderer, added wireframe support to renderer (non-ES2, will be ifdefed out in strict ES2 builds), readded wireframe overlay support as a separate shader pass, readded wireframe mode support in entity editor, added an lineSmooth option to GL renderer (non-ES2 as well)
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10 年之前 |
Ivan Safrin
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 年之前 |
Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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10 年之前 |
Ivan Safrin
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083a76fcdf
Added float precision to default shaders to be ES2 compatible, UWP core setting default backing resolution scale
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10 年之前 |
Ivan Safrin
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9736c60a76
rename uppercase folders
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10 年之前 |