Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 88c42a25b1 Fixed bug with SceneLabel entity saving binding extra textures, sped up mesh rendering a bit, fixed scene manager calling an extra update loop for virtual scenes %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 0ed9d27bda Saving and loading particle systems in entity editor, tweaked particle shader to take into account vertex color alpha %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 2b14c3ddbf Fixed transform gizmo getting stuck in view move mode, saving and loading for SceneSounds, Cameras, empty Entities and SceneLabels in entity editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) %!s(int64=12) %!d(string=hai) anos