847063c5d7Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
%!s(int64=10) %!d(string=hai) anos
Ivan Safrin
aadb69e87bUpdated core sources for new folder structure
%!s(int64=10) %!d(string=hai) anos
Ivan Safrin
97f5c36acdRemoved CMake, created new folder structure for the repo