Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 52ac33bd3c Added VBO support to new renderer, some more optimizations %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin a7d33c4a8a Fixed test shader, more optimizations %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin e69fbb7b0c Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer %!s(int64=10) %!d(string=hai) anos
  Ivan Safrin 34db7a5a5d Initial codebase gutting, basic batched renderer outline %!s(int64=10) %!d(string=hai) anos