Ivan Safrin
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e69fbb7b0c
Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh
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vor 10 Jahren |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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vor 10 Jahren |
Joachim Meyer
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00432a4a91
Fix setImageCoordinates in SceneImage.
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vor 11 Jahren |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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vor 11 Jahren |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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vor 12 Jahren |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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vor 12 Jahren |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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vor 12 Jahren |
Ivan Safrin
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03b6f5b4ac
Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera
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vor 12 Jahren |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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vor 12 Jahren |