Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 anos atrás |
Ivan Safrin
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37ba78c602
Slight material speed improvements and additional sound stuff
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13 anos atrás |
Ivan Safrin
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 anos atrás |
Ivan Safrin
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04a22925fc
Tangent generation and normal map shader support
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14 anos atrás |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 anos atrás |
Cameron Hart
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be8f24208d
Merge branch 'master' into pxljm
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14 anos atrás |
Cameron Hart
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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14 anos atrás |
Ivan Safrin
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f630378c48
Merge pull request #21 from LeeRichmond/master
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14 anos atrás |
Ivan Safrin
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19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
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14 anos atrás |
Lee Richmond
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4070760842
Fixed memory leak.
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14 anos atrás |
Ivan Safrin
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4d56480a28
Fixed Xcode projects for the Player
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14 anos atrás |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 anos atrás |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 anos atrás |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 anos atrás |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 anos atrás |