Histórico de commits

Autor SHA1 Mensagem Data
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anos atrás
  Ivan Safrin 37ba78c602 Slight material speed improvements and additional sound stuff 13 anos atrás
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file 14 anos atrás
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 anos atrás
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anos atrás
  Cameron Hart be8f24208d Merge branch 'master' into pxljm 14 anos atrás
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 anos atrás
  Ivan Safrin f630378c48 Merge pull request #21 from LeeRichmond/master 14 anos atrás
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 anos atrás
  Lee Richmond 4070760842 Fixed memory leak. 14 anos atrás
  Ivan Safrin 4d56480a28 Fixed Xcode projects for the Player 14 anos atrás
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 anos atrás
  Ivan Safrin 7a37c48787 Code clean up and documentation 14 anos atrás
  Ivan Safrin 6508f8c9a0 Added a String class, replaced std::string and wstring with the new class 15 anos atrás
  Ivan Safrin 7cc9015fd0 Initial import from old repository 15 anos atrás