Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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9 年之前 |
Ivan Safrin
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21d0173540
Added experimental emscripten support, added flags to compile without Lua and/or PhysFS, Labels defaulting to clamped+no mipmaps for strict OpenGL ES2 compatibility
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9 年之前 |
Ivan Safrin
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9422cba1b6
Fixed symbol collision
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9 年之前 |
Ivan Safrin
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4f70414684
Restored full Lua bindings, integrated Lua bindings into the core and made the script resource loader manage bingings, added ability to attach Lua classes to entities with the Entity passed as bound Lua class
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9 年之前 |
Ivan Safrin
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8ff22aca7d
Scripting updates
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9 年之前 |
Ivan Safrin
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8274594791
Started on new scripting system
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9 年之前 |
Ivan Safrin
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fe6ac9990b
Started treating meshes as resources, disabled skeletal animation for now, meshes dont get properly destroyed
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9 年之前 |
Ivan Safrin
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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9 年之前 |
Ivan Safrin
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d7af3ddc81
Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool
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10 年之前 |
Ivan Safrin
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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10 年之前 |
Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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10 年之前 |
Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 年之前 |