Ivan Safrin
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d29c139759
Added an enable flag to SceneRenderTexture, fixed UI flickering
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12 years ago |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 years ago |
Ivan Safrin
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7284783d0d
More cleanup, got focus working
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12 years ago |
Ivan Safrin
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893a282ef1
First step towards merging Scenes and Screens
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12 years ago |
Ivan Safrin
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296e890a72
Moved drawScreensFirst into ScreenManager, cause that's where it belongs
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12 years ago |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 years ago |
Ivan Safrin
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 years ago |
Ivan Safrin
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bbd27232a4
Added material support to ScreenMesh, ignoreParentMatrix now set to false for collisionOnly entities in 2D physics module
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12 years ago |
Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
Ivan Safrin
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23ab2c849e
Merge pull request #153 from mcclure/cslisten
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13 years ago |
Ivan Safrin
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ca117d36ba
Fixed core update pause causing the IDE to not update when debugger connects
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13 years ago |
mcc
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d3bf213aa8
CoreServices has setupBasicListeners for aftermath of removeAllListeners
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13 years ago |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 years ago |
Ivan Safrin
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40766fd24b
Moved getScreenInfo to Core
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13 years ago |
mcc
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47147ae45d
Merge 7/29 mcclure screeninfo branch with Ivan Polycode branch
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13 years ago |
Ivan Safrin
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0f94852b5d
Fixed ortho mode and 3d picking from camera in ortho
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13 years ago |
Ivan Safrin
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49c310406f
Timestamps for touch events and touch events for screen entities
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13 years ago |
Ivan Safrin
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 years ago |
mcc
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60660e7648
CoreServices::getScreenInfo, Windows version compile fix: Remove C++-incompatible C idiom
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14 years ago |
mcc
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e081af097e
CoreServices::getScreenInfo, Linux version fix: remove hard-to-compile gdk dependency; assume Linux is using SDL and jump straight to that solution.
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14 years ago |
mcc
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72e45c7c9c
Adds a CoreServices::getScreenInfo() which fetches screen width, height and refresh rate in a cross-platform way. If a Core object is given (0,0) as the screen coordinates in its constructor and also full screen mode is chosen, use getScreenInfo() to set the screen to the current resolution exactly.
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14 years ago |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
Ivan Safrin
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a58e4a109f
Polycode doesn't crash now if invalid font file is specified. Will now destroy fonts on exit.
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14 years ago |
Ivan Safrin
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60398a8df7
Moved gamepad stuff into core
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14 years ago |
Ivan Safrin
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f4baf7df63
Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support.
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14 years ago |
unknown
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207ca4fca6
Windows port and some fixes
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14 years ago |
Ivan Safrin
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8b1ae6d785
3D Physics module, minor fixes across the board.
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14 years ago |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 years ago |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 years ago |