Ivan Safrin
|
394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
|
před 12 roky |
Ivan Safrin
|
1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
|
před 12 roky |
Ivan Safrin
|
4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
|
před 12 roky |
Ivan Safrin
|
a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
|
před 12 roky |
Ivan Safrin
|
039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
|
před 12 roky |
Ivan Safrin
|
ff83244f8b
Merge pull request #269 from CIB/cleanup
|
před 12 roky |
Ivan Safrin
|
073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
|
před 12 roky |
cib
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
před 12 roky |
Ivan Safrin
|
1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
|
před 12 roky |
Ivan Safrin
|
403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
|
před 12 roky |
mcc
|
e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
|
před 13 roky |
Ivan Safrin
|
53710dcae0
Windows fixes
|
před 13 roky |
Ivan Safrin
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
před 13 roky |
mcc
|
759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
|
před 13 roky |
Ivan Safrin
|
19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
|
před 13 roky |
mcc
|
286943b14b
Fix new mingw compile issues (except OpenAL)
|
před 13 roky |
mcc
|
acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
|
před 13 roky |
Ivan Safrin
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
před 13 roky |
Ivan Safrin
|
687c75ee22
Merge branch 'master' of github.com:ivansafrin/Polycode
|
před 13 roky |
Ivan Safrin
|
37ba78c602
Slight material speed improvements and additional sound stuff
|
před 13 roky |
Ivan Safrin
|
29c653a2e6
Native Windows multi-touch support and fixes
|
před 13 roky |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
před 13 roky |
mcc
|
e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
|
před 14 roky |
mcc
|
185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
|
před 14 roky |
Ivan Safrin
|
e39113166b
Winsock and GLSL fixes for Windows
|
před 14 roky |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
před 14 roky |
Cameron Hart
|
94c4d628d1
Win32 compile fixes.
|
před 14 roky |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
před 14 roky |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
před 14 roky |
Ivan Safrin
|
a25c546297
Fixed shadows not displaying properly when objects are moved
|
před 14 roky |