Ivan Safrin
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
12 ani în urmă |
Ivan Safrin
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 ani în urmă |
Ivan Safrin
|
2b81a11bda
Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view
|
12 ani în urmă |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
12 ani în urmă |
Ivan Safrin
|
b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
|
12 ani în urmă |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 ani în urmă |
Ivan Safrin
|
72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
|
12 ani în urmă |
Ivan Safrin
|
d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
|
12 ani în urmă |
Ivan Safrin
|
f85e1327f5
Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of)
|
12 ani în urmă |
Ivan Safrin
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
13 ani în urmă |
Ivan Safrin
|
87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
|
13 ani în urmă |
Ivan Safrin
|
526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
|
13 ani în urmă |
Ivan Safrin
|
35a7999d75
Merge pull request #97 from mcclure/clearMesh
|
13 ani în urmă |
Ivan Safrin
|
e352f2e803
Fixed vertex order in plane primitive, added floating point texture support
|
13 ani în urmă |
Ivan Safrin
|
81b25fc46c
Fixed UVs for VPLANE meshes
|
14 ani în urmă |
Ivan Safrin
|
e998cf2e27
Fixed VPLANE primitive, minor tweaks (forgot exactly what)
|
14 ani în urmă |
mcc
|
6be76b1b21
Repeated calls to Mesh::clearMesh() crash, fix that
|
14 ani în urmă |
Ivan Safrin
|
027d9462f5
UI HSlider fixes and UI Color picker
|
14 ani în urmă |
Ivan Safrin
|
04a22925fc
Tangent generation and normal map shader support
|
14 ani în urmă |
Ivan Safrin
|
18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
|
14 ani în urmă |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
14 ani în urmă |
Cameron Hart
|
be8f24208d
Merge branch 'master' into pxljm
|
14 ani în urmă |
Ivan Safrin
|
a25c546297
Fixed shadows not displaying properly when objects are moved
|
14 ani în urmă |
Cameron Hart
|
d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
|
14 ani în urmă |
Ivan Safrin
|
9caa40dca6
Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work.
|
14 ani în urmă |
Ivan Safrin
|
19cd891d7c
Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files.
|
14 ani în urmă |
Ivan Safrin
|
30d0f0841f
Particle emitter and 2D Physics fixes
|
14 ani în urmă |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
|
14 ani în urmă |
Ivan Safrin
|
8b1ae6d785
3D Physics module, minor fixes across the board.
|
14 ani în urmă |
Ivan Safrin
|
c9406f5051
Code cleanup and documentation.
|
14 ani în urmă |