Ivan Safrin
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 年之前 |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 年之前 |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 年之前 |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 年之前 |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 年之前 |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 年之前 |
Ivan Safrin
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9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 年之前 |
Ivan Safrin
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7cc9015fd0
Initial import from old repository
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15 年之前 |