Nur Monson
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4565c409f9
Add "const" to a number of methods
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12 yıl önce |
Nur Monson
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4ef25a5c2e
Make some ScreenEntity methods const
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12 yıl önce |
Nur Monson
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52275a5e4a
Remove need for parentAdjust in _onMouse*() methods
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12 yıl önce |
Nur Monson
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9dff85230a
Add Vector2 version of hitTest()
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12 yıl önce |
mcc
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eaed5a650e
Restore continuous update option for UIHSlider, UIColorPicker
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12 yıl önce |
cib
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b4cb90d218
Added doxygen comments to ScreenEntity
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12 yıl önce |
Ivan Safrin
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37266b8e9d
Added getScreenEntityById and getScreenEntitiesByTag helper accessors to ScreenEntity
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12 yıl önce |
Ivan Safrin
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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13 yıl önce |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 yıl önce |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 yıl önce |
Ivan Safrin
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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13 yıl önce |
Ivan Safrin
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3f824e8dfd
Single focused entity through CoreServices singleton
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13 yıl önce |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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13 yıl önce |
Ivan Safrin
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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13 yıl önce |
Ivan Safrin
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1c7faf72ea
Merge pull request #127 from mcclure/geometry
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13 yıl önce |
Ivan Safrin
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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13 yıl önce |
mcc
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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13 yıl önce |
Ivan Safrin
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9cf5dadca6
Fixed UI and dragging
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13 yıl önce |
Ivan Safrin
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0490cc51b4
Fixed ScreenEntity mouse events
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13 yıl önce |
Ivan Safrin
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 yıl önce |
Ivan Safrin
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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14 yıl önce |
Ivan Safrin
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92cba2db88
Added setScale and setPosition methods that take vectors
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14 yıl önce |
Cameron Hart
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4c721bcc01
Merge branch 'const-and-opts' into pxljm
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14 yıl önce |
Cameron Hart
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9b512a01ed
More const methods.
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14 yıl önce |
Cameron Hart
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 yıl önce |
Ivan Safrin
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c9406f5051
Code cleanup and documentation.
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14 yıl önce |
Ivan Safrin
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7a37c48787
Code clean up and documentation
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14 yıl önce |
Ivan Safrin
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40fa766738
Cleaned up code, replaced unnecessary dynamic instances with static classes.
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15 yıl önce |
Ivan Safrin
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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15 yıl önce |
Ivan Safrin
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6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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15 yıl önce |