Historie revizí

Autor SHA1 Zpráva Datum
  Ivan Safrin 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. před 12 roky
  Ivan Safrin 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes před 12 roky
  Ivan Safrin 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
  Ivan Safrin bd00899428 Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload před 12 roky
  Ivan Safrin a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color před 12 roky
  Ivan Safrin 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser před 12 roky
  cib decbf1e0ef Changed the Image::fill interface před 12 roky
  Ivan Safrin aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. před 12 roky
  Ivan Safrin 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible před 12 roky
  Ivan Safrin bb3204a27a Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults před 12 roky
  mcc 4a881447e4 Prevent a potential crash when parsing a materials xml containing mistakes před 13 roky
  Ivan Safrin 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
  Ivan Safrin 5e356889d3 Merge pull request #123 from mcclure/xmlfix před 13 roky
  mcc 524720f71d Merge 7/29 mcclure shader fixes branch with Ivan Polycode před 13 roky
  mcc 759f0a54e5 TiXmlNode::ToElement() can return NULL, for example in the case of an XML c před 13 roky
  Ivan Safrin 95ef3cc459 Premultiplied alpha support před 13 roky
  mcc f9e5bf72fb Material manager 'reload programs' reloads programs (shaders) but not shaders (programs), meaning materials don't actually change after a reload. Fix that. Add a 'grab all resources of type' feature to ResourceManager to support this. před 14 roky
  Ivan Safrin 096ec070c0 Only use FP16 framebuffers if specified in material file před 14 roky
  Ivan Safrin 5639b9844c Small fix to last commit před 14 roky
  Ivan Safrin c2b21a5e41 Made mipmaps not generate for Screen mesh textures před 14 roky
  Ivan Safrin 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh před 14 roky
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support před 14 roky
  Ivan Safrin 971106bb55 Fixed texture destruction and render to texture před 14 roky
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. před 14 roky
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. před 14 roky
  Ivan Safrin f4baf7df63 Added default shaders, fixed GLSL shader calls, made GLSL part of core, added positional sound support. před 14 roky
  Ivan Safrin 5f2a5232c4 More code cleanup před 14 roky
  Ivan Safrin c9406f5051 Code cleanup and documentation. před 14 roky
  Ivan Safrin 7a37c48787 Code clean up and documentation před 14 roky