Ivan Safrin
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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Ivan Safrin
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4e1e0e19d9
Memory cleanup fixes
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Joachim Meyer
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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Joachim Meyer
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546cff6ae7
Commit everything new before vacation.
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Joachim Meyer
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47a0e12143
Further work on Android - Rendering works now.
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Ivan Safrin
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f80bb40afd
Converted all space indentation to tabs.
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Ivan Safrin
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258a53f92b
Added some (very) basic sound positioning and attenuation stuff to replace removed OpenAL functionality
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Ivan Safrin
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1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
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Ivan Safrin
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319e20d70f
Started on an XAudio2 audio interface for UWP
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Ivan Safrin
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788ccb7aa6
Switched to mixing audio on demand from the audio interface
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Ivan Safrin
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6bc2353d79
Switched to mixing audio on demand from the audio interface
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Ivan Safrin
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f14692353e
Implemented a simple mixer to replace OpenAL, still no positional sound support, fixed ES2 shaders to work on desktop GL
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Ivan Safrin
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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Ivan Safrin
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aadb69e87b
Updated core sources for new folder structure
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Ivan Safrin
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97f5c36acd
Removed CMake, created new folder structure for the repo
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